Latest edition provides definitive statistical guide to the performance of the music, video and games sectors in 2024
Entertainment market is nearly three times larger than in ERA’s first yearbook in 2000
Digital entertainment and retail association ERA today publishes its 25th anniversary edition of the ERA Yearbook, the definitive statistical guide to the performance of the music, video and games sectors.
It gives a detailed sector by sector readout on the data first revealed in its preliminary results announcement in January.
Evidence of the increasing accuracy of those preliminary numbers, produced just seven days after year-end, the confirmed finalised total for the year of £12,007m is within 0.01% of the preliminary total.
ERA CEO Kim Bayley said,
“The ERA Yearbook has over the past 25 years become an eagerly awaited reference work, and we are rightly proud of the achievements of our research and insight team led by Luke Butler which draws on data from at least six different providers to produce this definitive picture of the entertainment market.”
Entertainment market is nearly three times larger than in ERA’s first yearbook in 2000
A review of ERA’s first Yearbook published in 2000, including data for 1999 (see below), shows the dramatic changes in a sector which in those days was 100% physical, driven by the CD, the DVD, and the console game disc.
The combined music video and games sectors which were worth just £4,152.7m in 1999 reached £12,007m in 2024, nearly three times as much. The fastest growing sector over the period was games which was nearly six times as large in 2024 as it was in 1999.
ERA CEO Kim Bayley said,
“These numbers are a stark reminder of the work done by ERA’s digital and streaming members to provide a safe, attractive and modern alternative to the pirate services which dealt such a deadly blow to physical formats in the early 2000s. The fact that these new legal services committed to paying creators for their work now account for 93.2% of entertainment industry revenues is a measure of the positive benefits they have brought to fans and creators alike.”
HOW THE ERA YEARBOOK HAS TRACKED THE VALUE OF THE UK ENTERTAINMENT MARKET OVER 25 YEARS | |||
---|---|---|---|
Value (£m) | Value (£m) | ||
1999 | 2024 | % CHANGE | |
MUSIC | 2,046.7 | 2,389.8 | 16.8 |
% Physical | 100% | 13.8% | |
% Digital | 0% | 86.2% | |
VIDEO | 1,319.0 | 5,002.1 | 279.2 |
% Physical | 100% | 3.2% | |
% Digital | 0% | 96.8% | |
GAMES | 787.00 | 4,614.9 | 486.4 |
% Physical | 100% | 7.0% | |
% Digital | 0% | 93.0% | |
TOTAL | 4,152.7 | 12,007 | 189.1 |
% Physical | 100% | 6.8% | |
% Digital | 0% | 93.2% |